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Seraphine gains a faint blue attack range indicator when there are Notes present. Notes do not discharge when attacking wards, allowing Seraphine to attack them from increased range multiple times. Other Details: Seraphine, while alive, will play music if there is at least one ally champion nearby.
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Seraphine basic abilities generate a stack of Echo, stacking up to 2 times. At 2 stacks, Seraphine's next basic ability casts an additional time at no cost after a 0.033 seconds delay, consuming all Echo stacks after the cast time of the second cast completes. Seraphine gains maximum stacks of Echo when the game starts and upon respawning.
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Seraphine gains full stacks of Echo when the game starts and upon respawning. Innate - Harmony: Seraphine 's abilities grant a Note to her and all nearby allied champions, lasting 6 seconds, up-to 4 Notes at a time can be present per unit.